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Posts Tagged ‘interactive fiction’

I’ve played and enjoyed traditional parser text adventure games since my first go in December 1980. My dad had borrowed an Apple II over Christmas, and one of the very first things I tried on it was Colossal Cave Adventure. Complete and utter instantaneous love. Oh and for computers too! I was only 8 then, but it’s not surprising I went on to study a computer science degree a decade later.

Growing up in Britain in the 1980s there was a vibrant home based computer coding scene, as youngsters tried to write games to emulate those they could buy, typically on cassette. Not just video games, but many text adventure games were coded. I never released anything commercially then, but was designing games from just a couple of years after that first Apple II try, coding in BASIC. In fact the book I had out on loan most often from Hawick public library was a book about programming text adventure games on the TRS-80 computer.

At university my love affair with text adventures continued. I played and coded in a multiplayer text based LPMUD game. And this was just the time that Graham Nelson was engineering Inform, allowing people to write their own Infocom style text adventures. His game Curses was a joy then. This era also saw the start of the IFComp, the annual competition for text adventure games, or as they were often called then interactive fiction. And this has continued ever since. Interactive fiction has since evolved to include different styles of game, including web based and choice. But remains a joy. I have also enjoyed writing and releasing my own games in Inform 7, as much as my health allows.

Anyway the original main point of this post was to say that the games for this year’s IFComp are out and available to play. Judges need only play and rate a minimum of 5 games for your votes to count. And judging runs through until mid November. 71 interactive fiction games I think this year, a mix of traditional parser text adventure games and web/choice ones. I playtested some of this year’s entries, which I enjoyed immensely. Looking forward to trying some of the others!

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I was hoping to see some of this year’s online NarraScope interactive fiction conference in July. But I’ve just found out that it’s running on Gather this year, a meeting/conference system based largely on a virtual model of a conference area in the computer, top-down old-style graphics with little person avatars etc. Which all sounds fine and dandy, but I’ve known people struggle with it at large events. And for disability reasons I don’t think I could manage it successfully. It can also work very poorly sometimes on mobile devices, and I would be tuning in from bed. Luckily the talks will be recorded for later viewing, speaker permissions allowing. But I’m not signing up to attend this live. I have voiced my concerns about this software to the organisers, but it would be too late to change their plans now. Interactive fiction has a very large number of disabled users, many of whom might struggle to use Gather, for different reasons eg blind or partially sighted, hand control problems, cognitive issues re processing lots of info etc.

Gather meeting software in action

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Cover of book being reviewed

I’ve enjoyed gamebooks for many decades. These are a form of fiction where the story offers the reader choices, allowing branching narratives, which you choose by turning to a different numbered section. This form of interactive fiction has a long history, dating back to the early decades of the twentieth century. However it took off in popularity in the 1970s and 1980s, with series such as the US Choose Your Own Adventure books and the UK Fighting Fantasy series.

So it was a delight for me to spend some Christmas money on a fairly recently published gamebook set in the world of the television series Midsomer Murders. This is a UK series that has been airing for decades, featuring police investigating murders in a series of cosy, rural village settings, often with particularly imaginative and setting appropriate methods of death.

In this book you are a detective investigating a crime, which you gradually uncover as you work your way through the story, deciding how to follow up clues, and how to approach questioning members of the public. The writing is strong, getting on with things, and cramming a remarkable amount of content into 219 main sections. I didn’t feel at all short changed, and was immersed in the mysteries I was uncovering. The local characters you encounter are deftly described. And, pleasingly, the various methods of murder include some that are utterly bizarre, and yet so fitting, in true Midsomer Murders style.

On the downside for replay purposes the story and core plot of the crimes in it are fixed, and won’t change on rereads. But there are many varied elements, only some of which you would uncover on each read through. So replays can be fun, exploring changes to the choices made, and pursuing different lines of enquiry.

Even surviving the gamebook can be an achievement for you playing as the police officer investigating, with many opportunities for you to fall victim to the criminal or criminals involved. The book has 30 different endings, to varying degrees of success. In addition there is a really neat section at the back of the book where each ending is given a more objective assessment of success or not. These assessments are grouped together, and it is almost impossible not to peek at some of the others, which isn’t so much spoilery as motivational, making you want to replay the book and experience other endings.

Overall the gamebook is a fun and original take on the cosy whodunnit world of Midsomer Murders, and I would recommend it to any fans of the TV series, or indeed gamebook fans looking for something a bit different.

Could You Survive Midsomer? is written by Simon Brew and published by Cassell. The book is an attractively designed hardback, 304 pages long, and includes a number of illustrations, nicely drawn additions to the story in the text.

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In the 1590s my 12xg-grandfather Sir Robert Logan of Restalrig hired mathematician and occult practitioner John “Logarithms” Napier to hunt for hidden treasure in Fast Castle in Berwickshire.

I wrote a text adventure based on this true story, filling in the gaps in the record creatively, and entered it into the Spring Thing 2020 interactive fiction competition.

Today I wrote up some thoughts about the development of the game.

The game is freely available online to play via browser or download.

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March 31st 2020 will mark exactly ten years since my successful history PhD viva. I thought it might be nice to reflect on how the subsequent years have gone, and where things stand now for me, in academic terms.

I live with a severely disabling neurological disease, which struck in 1994 when I was just 22. It’s gradually progressive, and prevents me from working in any paid capacity in academia or elsewhere, and limits what I can do. The last decade saw me continue to battle a major relapse in my disease, including needing high dose chemotherapy infusions in hospital throughout summer 2012. Fortunately this treatment helped stabilise my condition, although it is still progressive.

Nevertheless I have continued to be active as an academic, publishing new peer reviewed journal papers and book chapters, and presenting conference papers and participating in other ways.

In the early stages post PhD my primary focus was on publishing work from my PhD thesis. Increasingly I have moved onto new research and new topics, and have a number of interesting new research projects underway.

An unexpected more recent change of tack saw me switch from my usual eighteenth century interests to jump back into the seventeenth century. My pre-PhD MPhil (taught PG Masters) dissertation studied a rich set of seventeenth century Scottish local court records, and I felt strongly that these merited publication as well as my later PhD research. In addition I discovered a poem about the court in 1682 – written then too! I have an annotated transcript and accompanying essay about the poem due to be published soon. This might sound straightforward, but the seventeenth century context is far outside my comfort zone as a historian. Yet I have derived much pleasure working in it, and learning the historiographical ropes. Encouragingly I also think there could be more publishable outputs possible from this MPhil dissertation research.

I have also combined my historical interests with indie computer game development, specifically traditional text adventure games, or interactive fiction as they are more commonly known nowadays. Two games have been entered into competitions, one about Border Reivers in 1490s Liddesdale, the other an occult treasure hunt in 1590s Scotland based on a true story in my family history. I plan to write more in future. It’s a creative hobby that gives me much pleasure.

Another area I would like to explore more is digital humanities. I’ve always used large scale computer techniques in my historical research, probably inevitable given my previous background as an academic computer scientist. Yet I would like to do more, for example building online portals to some of the databases and resources I have built in my research, and using spatial analysis and visualisation to further explore Scottish book history and urban history.

One thing that has declined over the last decade is my participation in academic conferences. This has had a strong correlation with my neurological disease progression, and the increasing practical challenges of attending conferences given these circumstances. However I do still occasionally speak at conferences, or attend. I was due to speak at a conference in May, but then Coronavirus happened. Hopefully the event is just postponed, rather than cancelled.

Something else that has declined over the last decade is how frequently I have been able to attend Dundee University history research seminars for the university’s history academic staff and postgraduates in particular. There are various reasons for this, but my progressive disease is definitely a major factor. I was delighted recently when I managed to attend a history seminar, the first in a very long time. Many familiar faces to see and catch up with, as well as new folks to meet. Yet even largely home based I don’t feel completely cut off as an academic historian. Twitter is a particular boon, connecting me with fellow academics and historical researchers with shared interests, all over the world. I also have a good number of lecturer friends I can call on for advice if need be. Ever since my PhD I have had an honorary research fellowship in history at Dundee University, which has also been a huge help, and is very much appreciated, giving me ready access to electronic journals and other resources, so vital to allow me to continue to keep up with research in my academic fields.

I don’t know what the next few years are going to bring. But for now I look ahead with optimism, and hope to continue to build on the good progress I have made as an academic historian in the last ten years.

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Mainly as a prompt for myself, to encourage me to get it all done, I thought I’d blog about some writing projects I want to finish off in the next year.

First up is a rewrite of a conference talk, which I want to submit in print to a new academic journal. It’s almost finished. I just need to tidy up the last few bits. And some sections are time, or more pertinently date, critical. So I need to get on with it. That should be done soon.

Secondly I have a brand new journal paper combining urban history and book history, the topics of my PG Masters and PhD. It needs more work, but I’m really pleased with it as it stands. I think it’s one of the strongest pieces I’ve written, and it’s a topic that probably only I could do, given my combined background. The trickiest bits are sorting out illustrations for two case studies. For the first, a town, I can probably work from a published town plan, if I can pick a suitable one, and get permission to use it. The other case study, a regional case study, is possibly going to need a new map. I’m not good at drawing maps! So I’m still pondering what to do re that. It definitely needs some kind of cartographic illustration, to explain unfamiliar geography to the reader. But if I can crack the mapping issues I ought to be able to submit this journal paper in the first quarter of 2018.

Slightly more straightforward is developing an already accepted manuscript publishing proposal for the Scottish History Society. This concerns a poem from the 17th century, which I have transcribed, and will be published in annotated form. The key work to do is to add numerous annotations and expand the introductory essay. Annotations will be added for people’s names, places, events, anything else needing explaining. This should be largely straightforward, but will be somewhat time consuming, and may hit tricky patches. The introductory essay needs more on the possible provenance of the poem and its mystery writer. I may need to consult an academic specialist on poetry of this period for that. I expect that I can finish this by summer 2018, but have a much longer deadline option available if need be.

I also have a short journal paper in progress, concerning a 16th century poet ancestor of mine, a royal courtier, whose family history as published eg in DNB is very wrong. I thought I might write a note putting on record a corrected version, based on my research. This is in progress, in Scrivener on my iPad, but isn’t urgent to finish. It can wait until all the more important and heftier items are out of the way. So while it might be nice to submit it in 2018, in practice it may be done later. Not least because of how ill I am, with a severely disabling MS-like illness.

I have other academic writing projects in the air, but for most I need to do more research in primary source materials, i.e. documents, first.

As well as the academic writing projects I have two fun recreational things that I hope to submit in 2018. I am writing a number of interactive fiction (IF) or text adventure games in Inform 7. And I may be ready to submit two of them to IF competitions in 2018. One of my games, a 15th century set game about the Border Reivers, is about 80% finished at the moment. I need to add further refinements, and improve interactivity, and it still needs thoroughly playtesting. But that could easily be completed well in advance of the 2018 IFComp, the main annual competition for interactive fiction games that takes place each autumn. The other historical game I’m writing, about mathematician John Napier and a treasure hunt he was employed on for my ancestor Sir Robert Logan of Restalrig, around 1590 or so, is much earlier in development. But I expect I should be able to get an opening portion ready to submit for IntroComp, for the opening sections of games, if that competition runs again in 2018, most likely in the summer.

So those are my writing goals. Submit two journal papers, complete another already accepted publishing piece, and submit two interactive fiction games to competitions in 2018, all going well. Let’s see what happens!

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This year the annual Interactive Fiction competition has been running again, now into its 23rd year. I’ve played and judged the games in every year, and this year was no exception.

A major challenge this year was the sheer number of entries. 79 different games to play. Fortunately judges don’t have to play them all! Just 5 need to be rated for your scores to count towards the final ratings, and there is a month and a half to do this in. I aimed for more, and ultimately managed to judge 40 of the games, so just over half the entrants.

The games are a mix of more traditional parser-based text adventures (like Infocom etc. in the past) and web-based clickable interactive stories. The latter is a fairly recent addition to the interactive fiction scene, but growing in popularity, and fun to play. But parser games are still being written, and were present in sizeable numbers this year.

A wide variety of genres of game were present, ranging from ones set in the real world, through fantasy, sci-fi, horror and even more. There’s a particularly entertaining classification scheme online, which I recommend reading.

The games are also widely varied in terms of length. Some were very short, less than 15 minutes or so. But many were an hour or two, posing challenges for how to pick which games to play in the time available.

Fortunately the IF Comp website provided some help, generating an individual randomised list for each judge, as well as full random each time, and alphabetical. I used my personal random list to start working through the games. I started with the shorter games, quickly playing a dozen or so of these. Then I moved to longer ones. I played a mix of parser and clicky, and generally alternated between these. Over the nearly seven weeks of judging I probably put in about 30 hours of play. But it was spread over many weeks, and many play sessions. The key thing for me was to keep nibbling at the task, week after week.

The scoring scheme we are asked to use is to score between 1 and 10, but each judge can devise their own criteria. My ratings are grouped in pairs, e.g. rubbish; poor, some merit; good; promising; excellent. And for each of those I have 2 votes to choose from e.g. 7 or 8 for promising etc. Each judge uses their own scoring system, all entered as 1-10 in the site.

My votes in this year's IF Comp

My votes in this year’s IF Comp

My spread of votes from 1-10

My spread of votes from 1-10

My overall impressions of the competition this year, based on 40 out of 79 games that I played, are generally positive. There was a wide variety of games to play, to suit all tastes, and a lot of creative works, in terms of writing, experiments with user interface, and implementation. Generally the games worked well. Though as a tablet user I found the Quest ones (a mix of parser and clicky interface) lost lots of the vital user interface on my iPad, in particular directions and object listings. But that wasn’t a fault of the entrants, and I worked around it.

I noticed a number of trends this year. There were several stat-based computer role playing games, especially fantasy ones, with randomised combat. Actually there were a lot of fantasy games generally, in particular involving magic. There seemed to be fewer sci-fi games than usual, but that may just be based on those I played. And there was nothing particularly Lovecraftian this year [correction: Measureless to Man, that I didn’t play during the judging period, is Lovecraftian]. Though Chandler Groover’s Eat Me was a dark Gormenghastian horror.

Four games particularly stood out for me, that I want to discuss in some detail. I expect that they will all do well in the final rankings when they are announced in a few days time.

Firstly Buster Hudson’s The Wizard Sniffer. This was a real hoot, a Monty Python esque parser game, with some of the most memorable characters I can remember seeing in IF for a long time (e.g. the clown!). Superb writing throughout combined with complex but flawless coding. Also a game that is very newbie friendly, in terms of a well-implemented in-game hints system. And just ridiculously good fun. I can’t recommend this highly enough.

As a complete contrast in terms of user interface the only other game I scored 10 was Stephen Granade’s Will Not Let Me Go. This was a Twine-based web game, where you clicked on links to move things forward and make choices. The central character has dementia, and it was a devastatingly well-observed piece. One sequence in particular stood out for me, but I won’t say more here, for risk of spoilers. Interestingly the author is a long-time parser IF writer, and former organiser of IF Comp. I don’t know if this is the first Twine game he’s written, trying a very different form of IF. But it is superbly done.

Another web-based game I particularly liked was Liza Daly’s Harmonia. In this one you are a teaching assistant at a university, and uncover strange goings on. It is a gorgeous design: presented as if you uncover scraps of information, and are scribbling your own notes on the text. The illustrations are also great. My one quibble, and it was a big one, is that it didn’t feel quite interactive enough for me. In particular I didn’t feel as though I had as much agency as a player as I need to feel properly invested in an interactive experience, and always use as one of my essential judging criteria in IF Comp. But in every other respect it was superb.

The fourth game that I want to highlight is Victor Ojuel’s 1958: Dancing With Fear. Another parser game, this was a heady mix of 50s Caribbean setting, plots and intrigue, and, yes, dancing! I loved the writing here, written in an episodic way, and thoroughly immersive. However there were areas where it needed more polish, or slips that should be picked up on before release. A little more time developing may have made the difference for me between scoring 9 and 10. But another strong game from an author who is now a regular IF Comp participant.

Against these good examples there were some bad things that stood out. I’m not going to name specific games here, but do want to comment on recurring issues that I encountered.

I’ve already mentioned the key issue of interactivity. A small number of the web-based clicky games were too much like “next”, “next” etc. without me making any significant choices. I also didn’t like games that were under implemented, e.g. those with objects mentioned in room descriptions not coded, or too sparse a sense of world building. This leads to a poor experience for the player. More playtesting should have helped correct these issues. I really did feel that quite a lot of games were under tested. More playtesting would also have identified the large number of typos that slipped through in some games. I certainly felt that some games were overly rushed, and a little bit more time, and particularly in testing, would have been beneficial.

But generally it was a good crop of games that I enjoyed playing. I’m also keen to play others that I didn’t get to, like The Owl Consults – I expect from other reviews that it will rate highly in the final rankings announced in a few days.

Playing the competition games was also inspiring for me as someone writing my own Inform 7 games. There were obviously lessons for what to avoid e.g. implement scenery properly, make sure you test enough, and prioritise player agency. But the competition also gave me more positive ideas, in particular ways to incorporate non player characters more, and how a limited set of locations can be used very effectively. I was also encouraged by games successfully employing a number of separate scenes, because that’s the approach I’m taking in a couple of the games I’m writing now. And as someone who may enter a game into a future competition it’s great to see what a dynamic context the IF Comp is again, with a real buzz on social media and the intfiction forum.

In closing, IF Comp is great, yet again! Huge thanks to all the authors, playtesters, judges, and not least the organisers. I very much enjoyed taking part as a judge. Having more games than usual is a good thing, even if most people can’t play them all. And I’m still hugely impressed by the variety of games present, e.g. in genre, user interface and length. Thank you!

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A week ago my husband and I attended the 2017 Worldcon, this year held in Helsinki, Finland. It’s taken me a few days to write up my thoughts, but better late than never.

Every year the Worldcon – the World Science Fiction Convention (also covers fantasy, horror etc.) – is held in a different location. Often it’s in North America, so it’s quite exciting if it’s elsewhere. I was last at the Worldcon in London a few years ago, and was determined to go again if it came back to Europe. Two years ago I was a site selection voter for Helsinki, and delighted to be able to go there.

The venue this year was the Helsinki Convention Centre – the Messukeskus. As a Finnish convention the programme of talks had a substantial Nordic content, including some talks in the Finnish language. And it had a massive turnout from Finnish members. Normally a Worldcon held in a non English speaking location gets around 3000 attendees through the doors over the five days. This one had over 7000, including a vast number of local memberships sold in the weeks before the con. This caused problems for overcrowding in a venue which had been picked based on the smaller numbers. Rooms were over full, queues too long, corridors jam packed. But the con organisers took drastic action, and limited new members after the first day. I can’t remember this being done at a Worldcon before, but think it was a good decision, and it was effective in reducing the problem.

However even in such a huge event with thousands of attendees it did feel remarkably intimate. Even though we’re not active participants in the fandom scene we did keep running into the same people over and over again, including fellow Scots. It actually reminded me of being an undergraduate student at St Andrews in Scotland, where you could rarely walk into the town without running into someone you know … On that subject I met an online UK friend at the con – we hadn’t arranged anything in advance, but he saw one of my tweets saying which talk I was going to next, and was able to come and find me, and we had a great chat. I also had a very memorable breakfast chat with a US fan from Illinois.

As well as taking drastic action to cope with the overcrowding issues the con, as is usual for Worldcons, was highly organised around making it accessible. For example at registration on the Wednesday we – including me in manual wheelchair – were able to go straight to the special access desk, thus avoiding the longer and winding main queue. But there were still some problems. Lifts were probably too few for the numbers needed, and often busy, both in the main hotel building (which shared part of the convention complex) and elsewhere in the convention centre. Particularly problematic for us was a huge ramp in the main convention centre, which we had to get past to get to the main trade and exhibit halls. I could never have wheeled myself up there. And there were frequent problems with people walking along looking at smartphones, and threatening to walk into wheelchairs which could not just step easily to the side to avoid them. Very much a modern malaise of course.

Because of my neurological illness, similar to multiple sclerosis, I had to alternate days of total rest with days at the con. So allowing for flights there and back I could only attend the con on Wednesday and Friday, with total sleep days between. Luckily the hotel was quiet – because of my wheelchair and mobility issues we were allocated a room in the on-site Holiday Inn. This let me come back to the room and rest between panels, and manage as much as possible.

Before the con I studied the programme – released online some weeks in advance – to see likely things I might hope to get to. There were hundreds of talks to choose from, in ten or so parallel streams over five days. I tend to prefer panels with multiple members over individual speakers, unless I’m confident the one speaker will be good. And I always hope to have a variety of subjects covered in the panels I attend. My plan was to attend on the Wednesday and Friday, but also marked up Thursday and Saturday possible events, in case I was stronger on those days. We were flying home on Sunday afternoon, so after checking out from the hotel were going to head straight to the airport.

The first panel I attended was “Uses of Fantasy” in the Academic track, a 90-minute academic panel looking at research into audience responses to the Hobbit trilogy of films, especially in Finland. This was a fascinating start to the con for me, an academic historian who researched historic reading habits for my PhD. But I also increasingly dabble in cultural history, including in the modern era. The speakers were a mix of prof, post doc and PhD student, all interesting. All very different in presentation styles, but well linked. There was much amusement among the audience about Finnish attitudes to Hobbit films: essentially huge disappointment! And there was a lively Q&A session at end. I asked my first question of the con, and another questioner was also a Scottish lady.

My second panel looked at the processes behind the Helsinki Worldcon bid, from original idea through to the con of now. This had three speakers, somewhat variable in quality, indeed one I wish had spoken less, and given the others more space. But it was an interesting insight. I was also greatly amused by the tartan tammie wearing Finn on the panel with a Scottish twinge to his accent – turned out he’d done his language residency in Edinburgh, and clearly still felt close to the country. Nice!

I had hoped to attend more panels on the first day, but in the end couldn’t keep going for so long. So my next panel was on the Friday, looking at Caribbean SF. This was in a large room on the ground floor, and I was pleased to see that the chaotic queuing of the first day had improved. Again because of the wheelchair I got a seat at the very front. Originally this panel was intended to be three Caribbean authors including chair, but a 4th author was added. This was very very good – a rich insight into the language, culture and society of the islands, and what makes Caribbean Sci-Fi and Fantasy writing unique. Each of the writers – including luminaries Karen Lord and Nalo Hopkinson – talked about their own writing approaches. And, yet again, there was a lively Q&A at the end. I asked for tips re starting points for new readers of Caribbean SF, and got many useful suggestions.

Because of the still somewhat busy talks and corridors – even after steps had been taken – we didn’t try to attend a panel more often than every two hours. This gave time to get from the previous panel to the new location, ready to queue again. As a wheelchair user I was usually seated first, but it was still sensible to get there before things got too hectic. Both my husband and I had “Access” ribbons on our Worldcon membership badges – him as my assistant – to give us priority access through crowds etc.

My second Friday panel looked at the James Webb Space Telescope, one of many astronomy talks at this year’s Worldcon. The speaker in this case was NASA public affairs officer Jenny Knott. So not a scientist, but I think she coped pretty well with questions. It was rather unfortunate that this talk was scheduled directly against another astronomy one about Mars, but both my husband – whose day job is in space technology research for the European Space Agency etc. – and me preferred to try for the telescope one. Much of the talk was a pre prepared video explaining the science behind the telescope and the plans for its launch and deployment. The rest of the time was a lively Q&A. Many people, including me (on my 4th question in successive panels), asked about the risky aspects of the mission, and about testing etc. It’s using a lot of new technology; if things go wrong it will be very hard to fix long distance. The speaker couldn’t answer everything, but again I think she did pretty well, and offered to put people interested in knowing more in touch with NASA scientists who can help more.

I had intended to go to a panel on Finnish steampunk, but went for lunch instead, and another look around the trade hall. So after that I looked in the programme book to see what else that might be on imminently that could appeal, and ended up in a panel on “Writing for Video Games”. This had five writers for video games, including three writing for interactive fiction company Choice of Games. I’m writing interactive fiction games myself at the moment, and have been interested in them for 35+ years; so am always hoping for inspiration re my own writing, which made this panel ideal. It was an interesting discussion, well balanced among the panel, and touched on lots of issues, including the role of the writer, developing a character, and agency. Again it wrapped up with a lively Q&A. I was trying not to ask a question for a 5th panel in row, but gave up after 5 mins. I asked the panel for their thoughts on how easy it was for amateurs to get into this field, based partly on the long tradition of amateur writers in interactive fiction in particular. This led to further questions, where audience members were asking for more details of free / open source systems like Inform 7, Choice Script etc.

Note: both of the last two panels mentioned above can be viewed on YouTube. Because both were in room 208 they were some of the few recorded and streamed on the Internet for viewers long distance.

I should also comment on other aspects of the con. I’ve already mentioned how easy registration was for us. In a large part this was because of the access desk, but looking across to the main registration queue it seems to have been remarkably efficient for people in general too.

The Trade Hall is always a Worldcon highlight for me, and I was there on both days. The Trade Hall was quite small this year in the number of traders, I think. There were many Finnish language books on sale, which was nice to see, even if I couldn’t buy them to read myself! Also there were several sellers of steampunk items. I could easily have bought an amazing watch and some goggles …

The Exhibits Hall was rather sparsely filled, certainly in comparison with London. There were lots of posters, but for me from my wheelchair position they weren’t always easy to read. We did like some of the displays though, including Discworld figures, and a huge Discworld Great A’Tuin turtle.

All attendees get a registration pack, including a souvenir book and various bits and bobs. I was particularly pleased to see that the souvenir book – a large format paperback – includes good articles about the history of Finnish SF and F. And as a real bonus we got a specially published collection of Finnish weird fiction in paperback form in our registration pack. This would be good enough for me in itself, but it also had the bonus of having lists at the back of it of Finnish SF and F – both short stories and longer novels etc. – available in translation in various languages worldwide. More for me to read!

Overall I’m delighted with our time at the con. I could only be there on two proper days, though my husband managed four days. We both had a fantastic time, very rewarding, which in particular has left me with a legacy of much new fiction and non fiction for me that I now want to read. We got to visit a fantastic city – the Finnish people were extremely welcoming – and had a wonderful break. I hope it’s not too long before the Worldcon comes back to the Nordic countries, but this was a wonderful experience. Thank you.

Oh and for a glimpse of Helsinki, rather more so than the Worldcon itself, my husband has uploaded quite a lot of photos from his wanders, especially on the days before the con started.

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Just before the old year ends and a new one begins I thought I’d do a recap on how things have gone for me in the last year, particularly academically.

My honorary research fellowship was renewed again. This is from History in the School of Humanities at the University of Dundee. After I finished my PhD in 2010 I asked if I could get an honorary fellowship, to help me continue to access vital resources like electronic journals, which are typically only available to current staff and students of universities subscribing to them. This is particularly important as more and more university libraries switch from subscribing to print copies to e-journals, which, generally, are restricted in who can use them. I’m a life member of one local university library, and have another one nearby, but neither opens up their e-journals to people who aren’t staff or students. So this was important to allow me to keep up to speed with current research and new developments. And the fellowship has been renewed every year since. It’s also nice that when I give a conference paper or publish a new academic journal paper it provides some kudos to the department which has supported me so well.

Over the year I’ve submitted more journal papers. I learned early in January that another paper had been accepted. It’s derived from part of my PhD thesis, with new additional material, and will be published in Library & Information History in 2014. Another prize-winning paper is due to be published at some point in the Journal of the Edinburgh Bibliographical Society. And I was asked to do my first academic book review, for the Journal of Scottish Historical Studies, and it was published in November 2013. Other papers are with editors, or at various stages of development. And I was pleased to see two of my past academic papers became freely available online, under open access rules.

I took part in four academic conferences this year. The first was a conference for archivists, where I gave a talk about my experiences as a disabled user of archives. This was held locally, in a hotel in Dundee, so was easy for me to get to, but I was very weak from the neurological disease that day, and it was something of a struggle. But I wanted to present this important view, and was glad to make it. I blogged about both my time there, and the topic I was talking about.

In the summer I attended one day of a conference about the Middle Ages in the Modern World. This was at St Andrews, my former university, actually very near to where I was once a science undergraduate and postgraduate student. This was much fun. Again my husband was with me on the day, to help me manage everything in my wheelchair, and I blogged about my time there.

The third conference was that of the Economic and Social History Society of Scotland. Their autumn conference, in September, was held in Inverness, and focused on the topic of Rural Scotland. I gave a talk about my postgraduate Masters dissertation research examining Melrose regality court records (local court records for Melrose and the surrounding area) in the late 17th century. I am currently looking to publish this as an academic paper, and got very good feedback and had a very rewarding time there.

The fourth conference was held in late October to celebrate the work of my PhD supervisor who died a month earlier. It had been planned long before he died, and was a conference of mixed emotions, but ultimately positive.

I also had another flying visit to the Edinburgh International Book Festival in August. Not academic at all, but a wonderful celebration of books and reading, and I was very glad to be able to go again.

In November I took part in Academic Writing Month again. My goals were more modest this time: resubmit a revised journal paper (done), and submit a paper to the SHARP (Society for the History of Authorship, Reading and Publishing) 2014 conference in Antwerp (also done). Whether my paper for SHARP is accepted or not I will be there. I’m also planning on going in 2014 to a book history conference at St Andrews in the summer, and will be flying down to London to attend the Worldcon World sci-fi/fantasy/etc. convention at the Docklands.

Another major interest of mine is genealogy. I run a Cavers one-name study, researching all families with this surname, particularly before 1900. Developments on this in 2013 included me starting a new Y-DNA study to use DNA to look for connections between different Cavers lines. I also gave a talk about my Cavers one-name study at a Guild of One-Name Studies regional meeting at Perth. A version of this is online, with PowerPoint slides and my audio delivery.

I also run two one-place studies, where I research two parishes in the past. Both of these have a particular focus, for practical reasons, before 1820. The two parishes are Coldingham in Berwickshire, and Melrose in Roxburghshire, both Scottish Borders parishes with family connections for me. I continue to transcribe and develop online resources for these studies, and in 2013 this included adding a person index of about 9000 names for Melrose court participants between 1657 and 1676. Likewise for Coldingham I put online a list of 19th century prisoners from the parish.

I’m a roleplayer, and play Call of Cthulhu online at Play@YSDC. This works well for my neurological disease, meaning I can play as and when I’m able to. It also means I get to play with people around the world. In 2013 I started a new game in our ongoing campaign of Doctor Who / Call of Cthulhu crossover games. And I also started a game set on the Bass Rock, hopefully the first of many games (if our characters survive!) set in Scotland. Sadly I also dropped out of a game for the very first time – it was proving too unreliable in terms of keeping going, with long periods of inactivity by the keeper which I couldn’t keep up with – but I hope that won’t happen again for a long time.

Continuing the roleplaying theme I’ve been writing more of a series of crossover history/roleplaying articles, which I plan to compile into a book, probably in digital format. This is slow-going, but I hope to make more progress in 2014. Likewise I have been continuing to develop my very long-standing interactive fiction (text adventure) work in progress – a whodunnit set in Hermitage Castle in the Scottish Borders, about 500 years ago. Again another thing to work on in 2014.

My neurological disease continues to be a problem, but is being a bit better behaved at the moment, and may have gone into remission or need less daily chemotherapy and steroids to control it. I’m still left with the legacy of brain damage from the past, and wide-ranging disability that this causes. But I hope for a bit of a break from too toxic a cocktail of daily drugs. And maybe I will be able to get more done in 2014 than I have for a number of years. It may be just a temporary respite, but I want to make the most of it.

Anyway I’m looking forward to 2014 in an optimistic manner. Hopefully it will be as productive and rewarding as 2013 was.

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It’s the last day of the month now, and my Academic Writing Month of 2013 is drawing to a close. I thought I’d reflect here on how it’s gone, and lessons I’m taking from it for the future.

This year I had fairly modest goals. Last year I had more goals, but this year I had two main ones: finish revising an academic journal paper that’s been lingering since the summer, and write and submit a conference paper proposal (CFP deadline 30th November 2013) for a book history conference next year. Although they were just two goals, they were big ones. The journal paper was about 10,000 words long, and needed quite significant revisions before resubmission, and that couldn’t be done in a hurry. Equally the conference paper proposal was slightly outside my comfort zone, so I needed to familiarise myself with existing research and writings, before selling my pitch.

I’m pleased to say that both goals were achieved. The conference paper proposal was submitted mid month, and the revised journal paper resubmitted towards the end of the month. I started tackling both of them as the month started, and nibbled away at them, working steadily, as and when I could, until both were finished. So that was really good, and a big result of AcWriMo for me.

Another goal that I added part way through the month was related to my Melrose one-place study, and this was to put a person index, about 9000 persons (names, occupations, addresses, any relatives recorded) who were involved with the Melrose regality (local) court between 1657 and 1676. Although this was primarily a genealogical index it arose from my MPhil dissertation research a decade ago. Again I’m pleased to say this was done, and I blogged about it here.

More minor goals included judging the IF Comp games this year (done, at least 10 of them played, judged and rated), and to move my own text adventure writing project onwards (done: lots of player interaction added and coded up). I also wanted to move on my urban history research, and immediately after I resubmitted my journal paper I started planning a new one, that develops considerably on just a couple of sentences in my PhD thesis, combining book history and urban history in rather a nice mixture. It’s early days, but I will be able to take this forward in the coming month or two.

One thing I didn’t manage was to write any more of my roleplaying / history crossover articles which I am building into a book. But that’s ok, this month was primarily for academic writing projects, and I can tackle that next month. In December I will also be doing another piece of less formal writing: analysing and reviewing the Sapphire & Steel annual for my third article for an upcoming fanzine about the series. Fun.

So overall it’s been a very successful month for me. Although I set myself slightly more modest goals than last year, at least in terms of number and quantity, they were individually ambitious and time consuming, and it’s a big achievement to have managed all the big ones. This helped me finish one project that had been hanging around for too long, finish another that was urgently time critical, and set myself up for the next research project and journal paper I’m working on. And starting working on the AcWriMo projects from the beginning of the month, and blogging my progress week by week, got things done. I never spent a huge amount of time in the week on any one project, but kept working steadily at it, and that way progress was made, and things finished.

All going well I definitely intend to take part in AcWriMo 2014. Looking forward to it. In the meantime I hope to continue the momentum I have built from this year.

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