Each year the Interactive Fiction competition happens around now, where people enter text adventure games, and then there’s a few weeks for judges to work through as many of them as possible.
This year there were 36 entries initially, though 1 has since been disqualified. I’m not confident I’ll get to judge all 35 games in the time available, but I am going to play and judge as many as possible.
Quite a lot of the entrants this year are traditional parser based games, including many written in Inform 7. But a growing number are web based, almost choose your own adventure type games, which can often be played quite quickly. This year there’s even 1 CYOA game presented in a PDF form, so similar to a book.
Playing and judging the games is also good for helping me as an interactive fiction writer. I can pick up ideas and techniques from other games, as well as form a clear idea of the sort of things I’d like personally to avoid.
But that’s something else I need to get on with in October and November, which again reduces how intensively I can throw myself at AcWriMo this year. But judging the competition is fun, and I enjoy it, so will happily do it.