Another to-do catch up here.
I’ve put my chapmen research project on hold for now, because I’ve been too knocked out lately to move it forward. In particular I’ve not been able to move the necessary reading forward, and there’s an awful lot of that I need to work through effectively. There is also the issue of what I can include in any resulting paper, given the costly open access implications. I haven’t quite worked out what to do with that yet. But other things are looming more quickly, and must take priority.
I’ve sketched out my talk for the archives conference next month. I only have to speak for 10-15 minutes, in quite a packed panel, so will need to be concise and to the point. But I think I should have just the right amount of material for that. I’ll be practising to check on the timing issues nearer the time. Again I used my iPad to develop my ideas, creating a mind map of what I’ll cover, using the iThoughtsHD app.
The other looming thing I need to focus on is working on necessary revisions for a paper that’s been accepted by an academic journal for publication probably next year, subject to the necessary revisions being done. I’ve got the reports from the two readers, and have drawn up a list of the key things to focus on. And again I’m doing the main work on my iPad, having transferred the readers’ reports to there, as well as the latest working version of the journal paper to annotate using my stylus in Goodreader. The revised version of the paper needs to be with the editor in a couple of months, so I’m prioritising working on that now.
I’m also resuming work on my interactive fiction game. I’ve sketched the overall plot in a mind map using iThoughtsHD, and am coding up the game in Inform 7. It has a lovely integrated development environment, which in many ways makes programming like playing a game, and is ridiculously good fun. But large games are still complex entities, so I’m growing mine slowly and steadily, in careful steps. I’ve found that sketching out the overall plot in advance has been really helpful, to keep me focused and productive.
The other thing I’m working on is a series of articles about places with strange histories and much potential for roleplaying ideas, especially horror games like Call of Cthulhu. This developed from a series of articles that I’ve been writing for the Yog-Sothothery magazine for patrons of the Yog-Sothoth website. But I’ve so many possible articles that I could write that I may end up working on something standalone, in anthology form. Anyway I’m having a lot of fun writing these places. Two-thirds of the articles completed so far are about Scottish places with strange histories, and the other third about English things. Generally, though, I find it best to write about things I already know quite a bit about, hence the leaning towards Scottish subjects.